I’m thrilled to be starting work as a UX Designer at StarLeaf next month. StarLeaf brings people together through the power of messaging, meetings and calling; and I can’t wait to be a part of the team to help create industry leading communication products and experiences.
Allegedly, Facebook did some experimenting on a security checkup process, in which examining the privacy and security settings took only a few milliseconds for the user and wasn’t considered thorough enough. To improve the perception, Facebook added some delay, along with a fake progress bar, so that users could get a better understanding about the thoroughness of this process.
We naturally design to try and reduce friction, yet sometimes friction is needed to actually enhance the user experience. This article by Zoltan Kollin provides a wonderfully comprehensive overview and examples of where adding delays and additional steps is a desirable quality within a product.
Now Playing. Now Improved. Redesigning the Now Playing sheet within the Apple Music.app to improve usability by intuitively designing controls layout and interface elements. Continue reading Redesigning Now Playing in Apple Music
When it comes to reading, most of us read from left to right, but as humans we reach things from the bottom up.
If you design with this in mind, it’s called ‘Reachable UI’.
This is a way of thinking that more designers need to seriously consider; as devices get taller, interactions need to be increasingly accessible from the bottom of the screen.
I found it was quite difficult to figure out what was ergonomically sound without an actual device to test on.
Then, Ben built an iPhone X.
I love this. Since the app was being designed before the iPhone X had been revealed, let alone shipped, it was absolutely necessary to get a feel for its proportions.
Buttons that require a tap were put in the area that was best for interacting
The bottom quarter of the screen. Makes sense.
We adjusted these to fit the ergonomics of the new device; for exposure adjustment, we ensured you could compensate for at least 5 EV (exposure values) with your thumb, giving you great exposure adjustment without requiring serious finger gymnastics.
The importance of ergonomics within an app’s design cannot be understated. Not only does this make the UI more functional, but to the user the entire app feels like a better thought out and more cohesive experience – not a battle against the screen to access functions.
In the case of Halide, buttons that require taps are in the bottom quarter of the screen, and functions that can be controlled with less accuracy such as a swipe, in the prime space where thumbs can pivot yet don’t need to reach the opposite side of the device.
Testing on a physical mockup proves valuable; speeding up the learning process in-house rather than when the app ships, leading to a better first experience for users.
Introducing Penny. An intelligent money assistant designed to keep you up to date with your spending, and keep you motivated towards sticking to a budget and reaching your savings goals.
Comfort is a simple, yet powerful control to managing home heating, delivering state of the art features, without requiring a smartphone. Comfort appeals to a wide audience by delivering modern conveniences in a familiar and simple to use package.
The idea for Comfort came after a year of working for domestic heating market leaders; Worcester Bosch as a Product Management Intern with constant exposure to a spectrum of end users and installers from which key insights could be drawn.
I led the brand team to define the branding aesthetic for Aston University’s exhibitions both at New Designers in London, and the Aston Inspired Design show; held on the university campus in Birmingham.
Each event was a chance for final year product design students to show the general public and potential employers their work, as well as represent the university.